https://www.loom.com/share/34e72df5a55c40e0bc0141d5591e1428
Programming Producer - Othership Toronto
Part-time to start (~20 hrs/week, starting at $35/hour) · Path to full-time
On-site in Toronto - Yorkville + Adelaide ships · 4-5 days/evenings/week in the ships
Reports to: Harry Taylor, Director of Programming
About The Role
Classes are the soul of Othership. They're the part of the product we've spent the longest mastering, and they're what makes Othership unlike anywhere else.
The next frontier is Free Flow and special events. Free Flows are the majority of Journeys we deliver, which makes them the biggest lever we have left to pull - we've started elevating them with tea service, salt scrubs, the essential oil bar cart, and a handful of other touches, and now it's time to push that work much further.
Special events sit alongside: niche, high-impact moments - breathwork takeovers, comedy nights, Music Nights, Lovership - that need to be produced with the same care and craft we bring to a class.
The gap is throughput. We concept new programming faster than we can produce them, test them and train guides to scale them. Good ideas die in chats and the ones that survive often arrive on the floor under-baked. This role exists to fix that.
A programming concept hands off to you from the leadership team - already shaped, already loose-scoped - and you take it from there. You run the experiment yourself, source the talent, brief the Guides and Stewards, manage the props, coordinate with marketing on the listing and social brief, stand in the room as the main coordinator when it goes live, and write the debrief the next day. Then you produce V2 sharper than V1, based on what you observed and the feedback you gathered.
The immediate output is a steady stream of new experiences for Journeyers. The compounding output is a tested, refined library of programming Othership can roll out reliably across cities.
What You'd Own
- Producing programming end to end. A well-defined concept comes from the programming leadership team. You take it and turn it into a real thing in the ship: run-of-show, prop list, signage copy, Guide and Steward briefings, talent and vendor coordination, day-of execution. Each program becomes one of your active projects until it's stable enough to be handed off as an official offering.
- Iteration. Othership doesn't aim to launch perfect - we aim to launch and learn. A new program typically needs to be tested and refined 3-5 times before it's ready to become an official offering. You own the test cycle and the feedback loop end to end: producing each version, identifying what worked and what didn't, deciding what changes go into the next iteration, and scheduling the next test. Once a program is dialed in for observation, Harry and/or a Lead Guide joins for an official review and sign-off, and from there Harry writes the formal SOP from your collected debriefs.
- Rollout into the official lineup. Once a program is signed off and the SOP is written, the work isn't done – it needs to land in the regular schedule. You run the rollout: ensuring the broader Guide team is properly trained on the new program (working with the scheduler), getting it placed on the schedule in perpetuity, and confirming the marketing team has what they need to keep it visible to Journeyers month over month. A program isn't "shipped" until it's running cleanly without you in the room.
- Talent and vendor outreach. Booking the people who make activations work - Guides, and partner activations alike. Building a small black book of trusted contacts and managing those relationships over time. Partner activations and external collaborations always loop through internal scheduler before approval - keeps us aligned on crossover and channel.